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#Wpe pro 0 full#
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#Wpe pro 0 code#
In brief, you should let CDClient.dll handle all encryption stuff, and bypass detections inside the algorithm code from the side channel. This side channel also sends some algorithm code that will run in memory, before that happen I can call CDClient.dll like Ragexe to encrypt/decrypt for me, once that code is ready there are plenty of heavily virtualized code to tackle with and the code isn't always the same.
It uses a side channel communication for the encryption system along with normal game data, so if you just ignore the encrypted packets from the server, you won't get the reply right. Sorry to discourage you but seems you guys haven't been anywhere close to understand what the new packet encryption system really does.